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| The Unofficial Photoshop Weblog |
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| NAPP Lightroom training updated for Windows |
(Fri, 21 Nov 2008)
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Filed under: Videos, Tutorials, Training, Digital photography, Photo editing, Lightroom, Adobe Labs Now that you Windows users have heard that there's a beta of Adobe Lightroom for you (a free download from Adobe), you're probably hungry for some Windows specific training. As usual, NAPP (National Association of Photoshop Professionals) is right on it. They've updated their Lightroom training page with some new videos that show the Windows version of Lightroom, including Matt Kloskowski's Intro to the Develop Module, Secrets of the Tone Curve, and Magic of Split-Toning. Mac users will benefit from these videos too, because Lightroom's settings are similar across the platforms.
And if you want to see what other users are saying about the Windows beta or post your own impressions, join in on Adobe's Lightroom Beta Windows discussion board.Permalink | Email this | Comments
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Author: Jan Kabili |
Category: Adobe Lightroom |
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| Windows version of Lightroom beta now available |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Tryouts, Adobe Labs  Last month Adobe released a third beta of Lightroom, and now a Windows version is available for download. It doesn't seem like any major new features or updates have been added, but Windows users can finally stop re-forwarding request emails to the Adobe Labs team and take Lightroom for a spin.
Being that Lightroom has seen three (beta) versions on the Mac, we'd like to hear your thoughts on how well the Windows versions performs and stacks up to its counterpart.Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: adobe |
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| Lightroom beta 3 released |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Tryouts, Adobe Labs  Adobe has released a third beta of Lightroom, their photo management and editing app specifically designed for professional photographers. Check out the release notes (PDF link, since HTML is so 1995) for the full details, but highlights include improvements to import and export options, live comparisons of image adjustments in Before and After previews, an additional straightening tool, as well as a new Web module (apparently heavily influenced by forum feedback - cool) with HTML and Flash export options.
This sounds like a slick new release, and I'll crack open the download sooner or later and give it a look. Unfortunately, there still isn't a version for Windows users, though they are offering a sign-up notification form if you'd like to be on the list.
[via MacNN]Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: adobe |
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| O'Reilly Network debutes 'Inside Adobe Lightroom' site |
(Fri, 21 Nov 2008)
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Filed under: Blogs, Third-party Podcasts, Training, Automation, Color management, Digital photography, File management, Lightroom, Mac OS X, Adobe The O'Reilly Network has taken the wraps off of Inside Adobe Lightroom, a new site featuring articles, a blog and a podcast covering Adobe's professional photo management app. Tips on color correction, adding music to slideshows, how to migrate images from iPhoto and more are all on the menu, so swing by and find out how much you really didn't know about Lightroom.
[via Daring Fireball]Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: Adobe |
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| Adobe Lightroom podcast #4 |
(Fri, 21 Nov 2008)
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Filed under: Third-party Podcasts, Lightroom, Adobe We're a little late on this one, but it appears that the Adobe Lightroom podcast has released its 4th episode (iTMS link). As John Nack summarizes on his blog, this one was recorded at the Greg Gorman digital photography workshop in CA. George and his guests (Martin Evening, Peter Carides and Bryan O'Neil Hughes) discuss digital photography workflows, fashion photography, Lightroom features and archiving strategies.
Check it out in the iTMS podcast directory or grab it at Adobe's RSS feed here.Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: archiving |
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| New Adobe Lightroom Podcasts |
(Fri, 21 Nov 2008)
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Filed under: Third-party Podcasts, Lightroom I was pleasantly
surprised today as I went through my podcast playlist in iTunes to find the first two episodes of a new audio podcast
about the Adobe Lightroom beta [iTMS link]. The
podcast features members of Adobe's Lightroom development team chatting with some of the photographers who offered
input into the Shadowland project, which was the development precursor to Lightroom. Episode 1 features
photographer and Photoshop guru Jeff Schewe talking with three key members of the Adobe Lightroom team--product manager
George Jardine, lead engineer and "founder of the Lightroom team" Mark Hamburg, and engineer Kevin
Tieskoetter. This episode focuses on printing and color management in Lightroom, with some other juicy tidbits (like
Jardine's view of the ideal marriage--oh, George) thrown in for good measure.
This podcast is very
enlightening on several levels:
- First, it offers fascinating insight into the Lightroom development
process and the thinking of the Adobe team.
- Second, it brings home how very receptive the Lightroom team
has been to the input and practical viewpoints of its audience, insofar as they are represented by Schewe, Bruce Fraser
and other professional photographers.
- Third, I was struck by how transparent the development of this
product has been, particularly as compared to the hush-hush nature of prerelease programs for other Adobe software
(which shall rename nameless to protect the innocent).
There is lots of eye-opening information about
Lightroom in Episode 1. Highlights follow after the jump. Printing from Lightroom: The team has tried to make printing from Lightroom simple, easy,
and fast. Hamburg says that inkjet printing from Photoshop is far more difficult than it ought to be. Draft mode
printing in Lightroom speeds things up quite a bit. Instead of rendering each image from the original raw file,
Lightroom takes the largest rendered image that's in the cache and uses that instead, providing sufficient resolution
for most contact sheets.
You don't get true output sharpening when you do draft printing from Lightroom.
Schewe says he's been comparing output from Photoshop and Lightroom and has been able to achieve parity.
Being able to set up for multiple prints, rather than document by document print settings, is one advantage of
Lightroom.
Jardine asks if we'll be able to save driver-specific settings to achieve a one-button print
job. Hamburg answers that the team would like to, but the OS doesn't make that easy at this point. You can't access
specific printer settings until you hit Print and have already sent data to the printer. The Lightroom team is
"leaning on the powers that be" to try to move some of that upstream so that it can be captured and stored in
a preset.
Color management in Lightroom: The upcoming Lightroom Build 3 will fix color
management rendering intents, which were broken in previous builds.
Jardine asks what is the minimal amount
of configuration for acceptably color-managed output from Lightroom? Kevin and Mike explain that all you have to do is
go to the Print module, select a template, and leave color management set to Managed by Printer. Here's the key -- in
the printer driver settings you should specify Color Sync (which is not usually the default) and the
paper you're using. The printer driver should then pick up the right profile and do the right thing with it.
Soft Proofing: Schewe says you've got to have soft proofing so that you can predict what the
image will look like when the ink hits paper and you see the reduced dynamic range of the final print, so that you can
tweak the tone curve and color rendering. Soft-proofing also allows you to be more economical with ink and paper; you
don't have to make lots of prints if you can predict what the image will look like. In addition to Lightroom, you need
a calibrated and profiled monitor and a good printer profile for soft proofing.
Printer
profiles: Tieskoetter solicits Schewe's opinion on printer profiles, asking: if a user does not have a
custom profile he built for his printer, is it best to let the printer manage the color or selecting one of the
profiles that came with the printer as a custom profile and turning off color management at the driver level? Schewe
answers that the ideal is to have the default printer driver profiles for printer and paper be accurate. All the major
printer manufacturers--Epson, HP, and Canon--are now realizing that accurate profiles are important for printing and
soft-proofing. For example, Epson's K3 UltraChrome printer profiles are much better than other printer profiles. If you
don't have a custom profile, Lightroom's Print module does seems to be using Color Sync the right way. The default
profile is selected from within the print driver via Color Sync, and that does seem to work. You will need custom
profiles if you're using specialty third-party papers. Schewe reports that he has gotten excellent results using
custom printer profiles and turning color management off in the print driver. Hamburg adds that you can also use the
Color Sync utility to change the printer's default preferences, although that is not well publicized or documented.
Schewe warns that you don't want to do that; it's too messy.
Third-party module
development: Users on the forums have been asking about plug-ins for Lightroom, which brings up the issue
of how much flexibility there will be for the development of Lightroom modules by third parties. Hamburg explains that
other than some fundamental pieces that are owned by the app, the Library, Develop, Print and Slideshow user interfaces
are built as modules using an architecture that should eventually be revealed to developers. So third parties should be
able to build additional modules. For example, a developer could build another module that will send images to whatever
output you want or do additional organizational things with them. The upshot of this discussion is that there may be the
potential for third-parties to make new modules after version 1 ships, but extending existing modules might be more
difficult.
Check out Episode 1 of the Adobe Lightroom Beta
podcast to hear these highlights and more.Read | Permalink | Email this | Comments
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Author: Jan Kabili |
Category: Adobe Lightroom beta |
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| Inside Mac interview with Photoshop Product Manager John Nack |
(Fri, 21 Nov 2008)
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Filed under: Third-party Podcasts, Lightroom Photoshop Product Manager John Nack
spoke about Flash and Photoshop, Adobe/Macromedia integration, and more in an podcast interview with Inside Mac Radio's
Scott Sheppard. The interview took place this week at Flash Forward
2006, which was the first Flash conference since the Adobe-Macromedia merger.
You can hear the full
interview on the March 2, 2006 episode of Inside Mac Radio [ iTunes Music Store
link ]
Here are key excerpts from the Nash interview:
On his own Flash background:
"It's really funny. Flash is really the reason I came to Adobe. I was working for an agency out in New York
called agency.com. We were doing Web sites in Flash for Nike, and Gucci, and all these big companies. And I really
wanted to build a new experience there and solve some of the problems I was having. So Adobe said, hey we're making a
Flash animation tool. Do you want to come work on that. So I said sure. And they were just about to ship their first
version. So I came out and joined the Live Motion team in 2000. And worked hard, got a bunch of cool things going. But
ultimately we didn't get enough things right fast enough to really make it take off, and the project got canceled. So
about four years ago I left that and came over to Photoshop. Well then you can imagine last April I just about dropped
my cereal on the floor. I was like, what Adobe and Macromedia are getting together. Totally unbelievable. I couldn't be
more excited because a lot of the pain points, the things that just waste people's time and keep them from doing cool
stuff, we can now finally fix. And that's really exciting."
On potential integration of Photoshop and
Flash:
"Mike Downey, the Flash product manager, put up a survey a week or two on his blog and said,
what's the top thing you want to integrate. And I think the top thing was Photoshop and Flash. But of course a lot of
folks are using Illustrator, Fireworks, and they want those to integrate as well. Same with After Effects."
"There are just a lot of really obvious basic things we can make work right--bringing in a layered PSD
file, bringing in a layered Illustrator file--things that are not creative tasks, but things that just should work
better. And it's really great that we can get the teams together and give them access to each others' code and a lot of
knowledge, and make that stuff work. . ."On empowering the Flash developer community to create Photoshop tools:
"Just moving files around is a
big thing. But also we need to think about, well look, Flash and Flex there's this great developer community. They're
using other Adobe tools than Photoshop. They want to sell their knowledge and skills more broadly. How can we leverage
technologies like Flash to make it easier to develop for things like Photoshop and Illustrator, and can we make it so
that you can develop interfaces that work across platforms and across applications -- things that folks have wanted for
years but we never had a way to do it. And I think that when we move those tools together developers will have a whole
new way to leverage their skills that takes what they do for the Web even beyond that."
What did Nack
see at Flash Forward that wowed him?
"We got to see Erik Natsky's talk on Tuesday, and he was showing
how he evolved from being just like a pure timeline/motion graphics guy to writing his own scripts and then writing his
own tools that write scripts. That's really inspiring because it means that you shouldn't have to wait on Adobe or
another developer 18 months, 2 years, whatever, to make a new tool. If you have the skills, you should be able to make
it yourself. And that's the kind of thing where we open these doors to developers. So that really got me
thinking."
"Seeing the guys from Jib Jab today with the way that they animate in Flash, then take
that into After Effects and start adding some blurs and lighting effects and 3D. I mean, my head is just spinning with
where we can go with this stuff."
"We're definitely seeing a trend towards really rapid
prototyping, really rapid application development. There was a demo in the keynote of Flex, about how to build an
application like iTunes built in about 5 minutes, just snapping together components with Flex. So if you think about,
well that's cool, I can put that on the Web. Well why can't I put that on my desktop, or why can't I put that in one of
my desktop tools? So I think there are a lot of possibilities there. And it means that with one set of skills and even
with one set of assets in some cases you can build experiences for online, you can build them for the desktop, you can
build them as components. And so it opens a whole lot of new doors, and I think a lot of different communities are
going to benefit from that. . . "
"Wouldn't it be cool if instead of necessarily having to run all
of your Photoshop extensions in a plug-in window, why not have them be tools. . . . We should democratize the
development of tools, so that it's not just you kind of put a message in a bottle and you send it to Adobe and
hopefully we get a chance to make it happen. If you want to make something different you should have the chance to pop
open the hood, start banging around, and make it different. . ."
On extensibility in Lightroom:
"In the case of Lightroom one of the big things for that team is extensibility. Now they look back at the
history of Photoshop, and one of the things that made it successful from 1990 onwards was the fact you could build
plug-ins. And it was like, yeah I like 8 out of 10 things here but these two aren't really working. So that's an
opportunity for a third party. Well those guys are saying, that's great, but third parties shouldn't be limited in that
way. Why not be able to develop entire modules for the application. And why not leverage some of these Web technologies
directly, so you can do things like, well the sky's the limit. But suffice to say that rapid extensibility is a big,
big part of their plan going forward."
On progress toward Universal Binary versions of Adobe
products:
"We recognize that to really address the way the market's been changing around digital
photography it wasn't going to be good enough to just keep doing incremental additions to our existing code. What we
really need is to start with a fresh slate. So in the case of Lightroom, because they did that, it's been a lot quicker
for them to move to Mactel.
"With some of the more mature apps, like Photoshop, Illustrator, it's a
really big project, and there's a lot of work to move the code from Code Warrior over into XCode, get that compiling,
and then get that compiling on Mactel. So it's something where it's a long process. I wish we could do it faster. But
Apple's been really great in supporting that. There've been Apple folks on site all the time over at Adobe answering
questions, bouncing ideas back and forth. . . Both companies really want to see this happen, just like users do. We'll
have it out as soon as we can, with the obvious qualifier that we want to right. We don't want to just rush it out
there and have it not work well. So it'll take some time, but we're definitely working closely on it."
"As we work with Apple we want to make sure that our applications keep evolving and taking really good advantage
of all the new innovations they've got. They came out with the dual processor, dual core G5's. They're making some
really great changes around the graphics architecture, like with the new MacBook--much faster memory systems with their
GPU. And so I think that this evolution will help us stay really current and take good advantage of that. And of course
every time a new system comes out one of the key benchmarks is how fast does it run Photoshop. And so it's in
everybody's interest to make sure that our apps really shine on the new boxes."
On getting together
with all the Adobe product managers at Flash Forward:
"It's kind of funny. We actually realized that we
had never had the product managers from Photoshop, Illustrator, Flash, and After Effects physically in the same room
together. We'd been on the phone; we'd been talking on email. But because we're all in three separate offices we'd
never actually been in the same room. So it [being together at Flash Forward] was pretty cool. We had a chance to
publicize it a bit on the blogs, and to say hey, you know what, this is all new to us. You know we've never really been
one team before. So come on out. Let us know what you're thinking."
On feedback about how to integrate
Flash with other Adobe software:
"You know a lot of what people said wasn't a surprise, which I think
is good thing because it means what we're already coding up is going to be pretty successful. But, yeah people had all
kinds of good ideas--things like: Hey when I'm designing in Photoshop or Illustrator give me a mode where I can tell
what's going to work well in Flash and what isn't. Make it easy to get between After Effects and Flash, and then Flash
back to After Effects. Just lots and lots of ideas there. And actually I'm going to go and bending out engineers ears,
and saying what if we did xyz, I bet that would be cool."
More on Macromedia-Adobe integration:
"So basically the upshot of all this is--it's really new to us. It's only been three months since the deal
closed, and we've actually been legally allowed to talk to each other. So we're really just in the very early days of
this planning. So we're going out on the road. We're meeting customers togther. We're asking questions on blogs,
reading up on what each of us finds out."
"I just really encourage people--if you've got
something to say and you've got some ideas, there's a million ways to do it. A bunch of us have blogs at adobe.com. Or
you can read the Macromedia News Aggregator. Of course we've got user forums, and we're reading those."
"This is as excited as I've been to be at Adobe in about six years, which is exactly how long I've been here.
We're just getting warmed up. I'm psyched."
"I think that each company, for good reasons, when
they were separate was kind of off on its own, doing it's own thing, and didn't have a lot of access to some shared
technology. We'd all try to work together, but there's only so much you could do. And so now I really feel like, when I
was a kid you'd get a new set of legos, and you'd bust that open, and you'd be like, oh man, now I've got a horse, and
an arch, and these chairs, and like I could just build anything with that. And I really feel like that with the
technology."
"What I really want to do is make sure we use the technology to open doors so
that users themselves can build this really cool stuff. Because as many good ideas as we're going to come up with,
people are just continually amazing us with the stuff they end up building. And so I think that's the key thing--is
just to open the door, and people are going to run through it."
"I feel like we're just drinkin'
from the fire hose. In these early days we're just sucking down information, and have probably dreamed up ten years
worth of features just in the last couple months. So I really feel like as we go forward hopefully people will give us
feedback, keep us honest, make sure we're not running off in some wierd direction. I'm psyched to see what we can come
up with together."Read | Permalink | Email this | Comments
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Author: Jan Kabili |
Category: Inside Mac Radio |
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| Lightroom public beta 2 released, PhotoshopNews goes in-depth |
(Fri, 21 Nov 2008)
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Filed under: Lightroom  Remember that leaked tutorial
video with (an assumed) second version of the Lightroom beta? It seems the rumors were true, as Adobe has
officially released Lightroom public beta 2, and you can pick it up from the Adobe Labs site - curiously hosted at
labs.macromedia.com.
Domain naming issues aside, the latest Lightroom beta still only runs on a Mac,
although it now runs on both PPC and Intel version of Mac OS X (Windows support is still forthcoming). Updates in this
version include, but are not limited to: crop and straighten tools included in the Develop module, ability to add music
to slideshows, more camera support, Ability to create hierarchical keyword sets, and more. In fact, PhotoshopNews, where I found
this, has already delved into the new beta with a whole slew of screenshots and briefs on new features. Head on over
and check out their rundown, and don't forget to pick
up your own free copy.Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: Adobe labs |
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| Lightroom beta 2 seen in leaked tutorial video |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Mac OS X Oops. Not only was a Lightroom tutorial
movie (QuickTime link) somehow leaked in
the Adobe
Lightroom Forums, but some clever viewers noticed an as-yet unseen crop button (pictured) in the lower left of the
movie, betraying an upcoming second demo of this most excellent of pro photography apps.
Availability of
this second beta is yet to be announced.
[via PhotoshopNews]Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: beta |
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| First impressions of Lightroom - it's fantastic! |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Mac OS X  I finally got around to playing
with the Lightroom beta over the last couple of days and I have to say: it's fantastic. I'm running it on the latest
version of the 15" PowerBook G4, with a hi-res screen, 1.67 GHz G4 and 1.5 GB RAM, and it runs quick. App startup
time is virtually nil, and the whole thing just feels zippy. It offers a great array of features centered around this
image comparison/organization paradigm, and some of them are the type of tools where, upon using them, I never even
realized I was missing. Some of the toolsets are simply a sort of remixing of the tools and palettes found in
Photoshop, offering a very different and handy UI for accomplishing the same kinds of editing, touching up, print
preparation and comparison tasks. If you haven't checked out a demo yet, I
highly recommend you do (as long as you're on OS X; a Windows demo is still pending).
The differences and
similarities of Lightroom to Bridge are very interesting, as I mentioned
John Nack covers in one of his posts.
First and foremost, I think, is Lightroom's use of an all-encompassing Library (in ~/Pictures/Lightroom) for
organization, with not much in the way of a system file browser to be seen. Upon importing images to work with, you
have the choice of leaving them in whatever folder structure they are stored, or you can copy/move them into
Lightroom's library. This stands quite in contrast to Bridge's more "file browsing and organizing" approach,
allowing you to browse the file system and add individual folders to a "favorites" list for easy retrieval.
I'm not saying either system is bad or good; I just wanted to point it out for those who might have an organizational
preference for one paradigm or the other.
But of course, Lightroom isn't really meant to be a pro version of
Bridge - it's an image comparison and touch-up/editing tool, and at those tasks it excels. I think the new and remixed
UI of editing tools is a dream to use. I honestly don't want to be gleaming with Lightroom appreciation here, but I
haven't really run into any complaints yet. Of course, I'm not a six-figure photographer with gobs and gobs of images
from photoshoots to crunch through, so I'm anxious to see more serious run-throughs from those more pro than I.Permalink | Email this | Comments
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Author: David Chartier |
Category: comparison |
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| Lightroom listed in Macworld Magazine's "Best of Show" at MWSF 06 |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Adobe Labs TUAW has picked up on Macworld
Magazine's "Best in Show" announcement, covering all the latest and greatest of the Macworld Expo 06 that's
rounding up in San Francisco today. Among the new software, gadgets and gizmos named is Adobe's new Lightroom
application, citing its complementary organizational nature to Photoshop and its friendly hardware requirements.
If you haven't checked out the beta of the Mac-only (for now) Lightroom, I'd recommend you grab a copy from Adobe Labs and give it a spin.Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: Adobe Labs |
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| Adobe promptly releases Lightroom FAQ |
(Fri, 21 Nov 2008)
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Filed under: Tutorials, Lightroom PhotoshopNews has the lowdown on Adobe's quick move to release a Lightroom FAQ. The diverse FAQ tries to spearhead
a lot of the initial questions that can arise from a new (beta) app like this, such as where Lightroom stands in the
face of Bridge and Camera RAW, how Lightroom and Photoshop compare and more. Check out the article for answers to most, if not all, of
the questions you have about Lightroom.Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: Adobe |
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| Adobe unleashes beta of Lightroom, Aperture competitor, open for feedback |
(Fri, 21 Nov 2008)
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Filed under: Lightroom, Aperture, Adobe Labs So everyone's picked up on Adobe's release of a
beta of Lightroom, a new pro app for photography workflows, and you can pick up a copy from Adobe Labs. I caught a rather interesting post on John
Nack's blog, however, that goes a bit more into detail and explains what they're really trying to do with Lightroom.
Sure, it's admittedly a competitor to Aperture, but would you expect anything less from the king of desktop image
editing and publishing?
John delves into who Lightroom is for and what exactly Adobe plans to do with it. He
also opens up the door for submitting feedback, emphasizing again the app's main function and the fact that they're not
going to build in every little bell, whistle, button and feature they can think of. The post is a good read on Adobe's
latest offering, and there's even a Lightroom introductory
movie (link to mov file) that's also available as a podcast via iTunes.
[UPDATE: Lightroom, at present,
only runs on Mac OS X. A Windows version is in the works.]
[pic via TUAW]Read | Permalink | Email this | Comments
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Author: David Chartier |
Category: Aperture |
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